Post by blacksabor on Jul 21, 2006 16:37:06 GMT -5
Ok everyone here is the deal i am going to make a story about the best game in the universe Guildwars anyone can be in it i won't start until later what i need you guys to do before we start is pick a class from the GW game!!! everyone but me (cause i'm lvl 20 highest lvl) will start at lvl 1 and i take you all on an adventure in the guild wars world!! ok you also have to pick your first 3 starting skills i will list the skills and classes now the eack have a specail skill to them cause later you can have another class to go along with your first one but the last skill in the3 list is the skill that isn't included in the class when you pick it for your second class so choose carefully
Warrior:
Sword Mastery:how well you can use a sword
Axe mastery:how well you will use an axe
Hammer mastery:how well you use a hammer (sledge)
Tatics: how well you use sheilds and defence skills
Strength: how hard you hit
(for the masterys you can only use one kind of weapon at a time so only pick one of those you can change them around to your liking later too)
Ranger:
Marksmanship:how well you use a bow(now if you have ranger/warrior as your classes you can switch back and forth from bow and weapon)
Wilderness survival:how well you use traps skills heal spells from the wilderness and how well you make poisons
Beast Mastery:how much you pet attacks for(if you put one in this you will have a pet baby animal you pick between a wolf or a tiger it gains lvls with you btw this isn't a RPG is just Role-playing as if we were in one)
Exterprise: affects how much spells and skills wear you out(this kinda sucks....)
Mesmer
Illiusion magic : a kind of magic that tricks and hypnotises the enemy to thing differently and leaving then selfs open(in GW this ROCKS)
Domination Magic:The raw power of mesmers this is were tha after illusion tricking comes in ;D
Inspiration - The enchantment catagory of the mesmer, if theres things that a
mesmer likes to do besides hexing enemies, it's giving themselves a clear
advantage with their enchantments.
Fast casting:(this rocks) this is for mages that don't like big lughead warriors bashing you with their new shiny hammer while your casting your spell
Elementalist
Air magic(this allows the ele to cast spells based one air and lightning) (my second fav)
Earth magic(this allows the ele to cast spells based on the earthy meteirals of the planet)
Fire magic:same drill but with fire (my fav all eles should be able to cast fire)
water magic(this sucks)
Energy storage:this allows the ele to have so much mp that they can cast for hours and not get tired!!!! well when they get to lvl 20 a must for casters
Necro
Blood magic: a magic based on the power from the casters blood (good ones you muct cut yourself ouch........)
Death magic(ahhh what all ppl think when they hear the word necromancer) the power to conjure the death and use the souls of the death to their free will(ZOMBIES)
Curses:the power of which the necro castes hexes and dots on the target (this is my charactors main thing)
Soul Reaping:the power that for each thing kiklled the necro absorbs its soul and turns it into energy(i also use this alot)
Monk
Healing favor:the power to heal
protection favor:the poewr to use shields and barriors and life sucking things
Smiting power: the spells that summon the power of the gods to smite EVERYONE!!!!!
devine favor: the power that allows you to use healing staffs and wands
for those casters you will get a wand that goes with one of the skills you pick (ex. fire magic =fire wand)
well pick and i will check later and start the story!
Warrior:
Sword Mastery:how well you can use a sword
Axe mastery:how well you will use an axe
Hammer mastery:how well you use a hammer (sledge)
Tatics: how well you use sheilds and defence skills
Strength: how hard you hit
(for the masterys you can only use one kind of weapon at a time so only pick one of those you can change them around to your liking later too)
Ranger:
Marksmanship:how well you use a bow(now if you have ranger/warrior as your classes you can switch back and forth from bow and weapon)
Wilderness survival:how well you use traps skills heal spells from the wilderness and how well you make poisons
Beast Mastery:how much you pet attacks for(if you put one in this you will have a pet baby animal you pick between a wolf or a tiger it gains lvls with you btw this isn't a RPG is just Role-playing as if we were in one)
Exterprise: affects how much spells and skills wear you out(this kinda sucks....)
Mesmer
Illiusion magic : a kind of magic that tricks and hypnotises the enemy to thing differently and leaving then selfs open(in GW this ROCKS)
Domination Magic:The raw power of mesmers this is were tha after illusion tricking comes in ;D
Inspiration - The enchantment catagory of the mesmer, if theres things that a
mesmer likes to do besides hexing enemies, it's giving themselves a clear
advantage with their enchantments.
Fast casting:(this rocks) this is for mages that don't like big lughead warriors bashing you with their new shiny hammer while your casting your spell
Elementalist
Air magic(this allows the ele to cast spells based one air and lightning) (my second fav)
Earth magic(this allows the ele to cast spells based on the earthy meteirals of the planet)
Fire magic:same drill but with fire (my fav all eles should be able to cast fire)
water magic(this sucks)
Energy storage:this allows the ele to have so much mp that they can cast for hours and not get tired!!!! well when they get to lvl 20 a must for casters
Necro
Blood magic: a magic based on the power from the casters blood (good ones you muct cut yourself ouch........)
Death magic(ahhh what all ppl think when they hear the word necromancer) the power to conjure the death and use the souls of the death to their free will(ZOMBIES)
Curses:the power of which the necro castes hexes and dots on the target (this is my charactors main thing)
Soul Reaping:the power that for each thing kiklled the necro absorbs its soul and turns it into energy(i also use this alot)
Monk
Healing favor:the power to heal
protection favor:the poewr to use shields and barriors and life sucking things
Smiting power: the spells that summon the power of the gods to smite EVERYONE!!!!!
devine favor: the power that allows you to use healing staffs and wands
for those casters you will get a wand that goes with one of the skills you pick (ex. fire magic =fire wand)
well pick and i will check later and start the story!